I do think the first third or so of this chapter could be tightened up a bit, but otherwise it serves as a new look at Xen, without too many jumping puzzles. I found a good chunk of the ammo packs but probably not all. I did really like the later Xen areas, like the river and the deep reservoirs. I kind of like the looping design that encourages exploration although it can also frustrate players. I have one major problem with it: the opening sections feel like vent shafts. – Find all 10 of the dead HEV scientists’ ammo packs (Good luck!)Īctually a decent rendition of Xen that we see here. It’s not that hard, but you have to get on it before going on the ground, or you’d need insane skills to get back up (i think) I actually failed this because I also encountered an invisible wall (more irony) You can see me jumping on it to attempt skipping a decent part of the level at 3:05. if you get too close to the “main chumtoad” they will all vanish. Underwater after hittinf the wall numerous times. then we rush back while being shot at by everything and try to survive until the portal. We run around randomly and eventually find the crystal and turn it on (or something). the combats are just to make sure people don’t rush by too fast (oh the irony) and to make it not too easy. I think I like this xen better than half-life’s or opposing force’s because it’s more based on exploring than combat. The Replay Experience Experiment aka TREEįocal point gets us on xen, and it’s pretty awesome.
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